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Alex Rivera
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Having some Geometry data and a Transform how can the transform be applied to the Geometry to get a new Geometry with it's data transformed ? Ex: I Have a Path object that has it's Path.Data set to a PathGeometry object, I want to tranform the points of the PathGeometry object in place using a transform, and not apply a transform to the PathGeometry that will be used at render time. P.S. I know that the Transform class has a method Point Transform.Transform(Point p) that can be used to transform a Point but...is there a way to transform a arbitrary geometry at once? Edit: See my repply for a currently found solution
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