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Alex Rivera
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I was thinking of adding some Achievements to our internal bug-tracking and time logging system. It's connected to an SQL Server back-end. At first I thought that the system could be run on the database, using triggers to, for example, know when: you've logged 1000 hours created 1000 tickets closed your own ticket worked on a ticket that has been not touched in a while. etc (you know - database-ish things) But then I realized that I would also want purely front-end achivements used the advanced search abiltiy sorted by a column reset settings to default searched 500 times It seems like the logic of every achievement must be hand coded. Could anyone imagine an some sort of Achievements Rules Engine , that you for example create scripts for? And how to store them? If the achievement is: change column sort order 50 times in one session that would imply that every time they sort a listview column it updates the database. Any thoughts on this Win32 application design problem? I don't think that the Gang of Four have an Achievements design pattern . Note: It's a Win32 client application, not a web-site. i definetly like the idea of an eventing system. Various actions the user takes can raise events through a single eventing object: protected void TimeEntriesListView_ColumnSort(object sender, EventArgs e) { _globalListener.RaiseEvent(EventType.ListViewColumnSort, sender, e); } protected void TimeEntriesListView_ColumnDrag(object sender, EventArgs e) { _globalListener.RaiseEvent(EventType.ListViewColumnDrag, sender, e); } That object can then have logic added to it to decide
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