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Alex Rivera
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I know my question seems pretty vague, but I can't think of a better way to put it, so I'll start off by explaining what I'm trying to do. I'm currently working on a project whereby I've been given a map and I'm coding a 'Critter' that should be able to navigate its way around the map; the critter has various other functions, but those are not relevant to the current question. The whole program and solution is being written in C#. I can control the speed of the critter, and retrieve its current location on the map by returning its current X and Y position, I can also set its direction when it collides with the terrain that blocks it. The only problem I have is that I can't think of a way to intelligently navigate my way around the map; so far I've been basing it on what direction the critter is facing when it collides with the terrain, and this is in no way a good way of moving around the map! I'm not a games programmer, and this is for a software assignment, so I have no clue on AI techniques. Here's a link to an image of what the maps and critters look like: Map and Critter image I'm in no way looking for anyone to give me a full solution, just a push in the general direction on map navigation.
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