In theory, to not have to worry about having a static IoC instance, you need to follow the Fight Club Rule - i.e. not to talk about the fight club - i.e. not to mention the IoC container.
This means that your components should largely be unaware about the IoC container. It should only be used at the topmost level when registering components. If a class needs to resolve something, it should really be injected as a dependency.
The trivial case is easy enough. If PaymentService depends on IAccount, the latter should be injected by IoC:
interface IAccount {
Deposit(int amount);
}
interface CreditCardAccount : IAccount {
void Deposit(int amount) {/*implementation*/}
int CheckBalance() {/*implementation*/}
}
class PaymentService {
IAccount account;
public PaymentService (IAccount account) {
this.account = account;
}
public void ProcessPayment() {
account.Deposit(5);
}
}
//Registration looks something like this
container.RegisterType<IAccount, CreditCardAccount>();
container.RegisterType<PaymentService>();
The not so trivial case is where you want to inject multiple registrations. This especialy applies when you are doing any sort of Converntion Over Configuration and creating an object from a name.
For our payment example, say you want to enumerate through all accounts and check their balances:
class PaymentService {
IEnumerable<IAccount> accounts;
public PaymentService (IEnumerable<IAccount> accounts) {
this.accounts = accounts;
}
public void ProcessPayment() {
foreach(var account in accounts) {
account.Chackbalance();
}
}
}
Unity has the ability to register multiple interface to class mappings (they have to have different names thought). It does not, however, automatically inject those into classes that take collections of those registered interface
answered 2010-06-10T13:32:20.823