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Alex Rivera
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I'd like build a game for both the iPhone and iPad. As such, it would make sense to start this project from scratch as a universal app. However, iPhone and iPad currently run two different versions of the iOS since iOS 4 isn't available for the iPad yet. There are two iOS 4 features (GameCenter and iAd) that I would like to support in my game. In this case, is it a bad idea to create this project as a universal app? If not, what are some thoughts I should take into consideration as I'm building a universal app that supports two different versions of the iOS? Is it somewhat safe to bet on Apple releasing the iOS 4 for the iPad in the fall as speculated? If so, is there anyway I can begin building these iOS 4 features (GameCenter and iAd) into my iPad version of my game? Thanks so much in advance for all your wisdom! EDIT: I understand this issue involves managing risks. I'm aware of the risks, but I'm more interested in any tech design considerations related to building a universal app when the iOS is fragmented among the various iOS devices.
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