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Alex Rivera
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I have two characters displayed in a game I am writing, the player and the enemy. defined as such: public void player(Graphics g) { g.drawImage(plimg, x, y, this); } public void enemy(Graphics g) { g.drawImage(enemy, 200, 200, this); } Then called with: player(g); enemy(g); I am able to move player() around with the keyboard, but I am at a loss when trying to detect a collision between the two. A lot of people have said to use Rectangles, but being a beginner I cannot see how I would link this into my existing code. Can anyone offer some advice for me?
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