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New iPhone App - How to Choose which Xcode Template to Use?

Asked 2008-12-14T19:43:21.970
19

In general I'd like to understand which templates to use when, when I'm making new iPhone apps. Could anyone offer some guidelines, tips, rules-of-thumb?

Also, how much should I agonize over this? If I start off with the wrong one, can I add the missing pieces manually, is it hard?

For reference here are the choices I'm seeing:

  • Navigation-Based Application
  • OpenGL ES Application
  • Tab Bar Application
  • Utility Application
  • View-Based Application
  • Window-Based Application
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13

Start with your prototype and possibly wireframes and then the correct template should jump out at you.

If this does not work for you, then:

  1. If your app looks like 'Contacts', use Navigation-Based Application.

  2. If you're writing a game (or something that looks like one), then OpenGL.

  3. If you're writing something like 'Calendar', then use Tab Bar App.

Hope this helps.

answered 2008-12-14T20:07:10.267

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