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Parallelizing GDI+ Image Resizing .net

Asked 2010-09-15T16:30:58.380
20

I've tried to parallelize the resizing of jpegs using .Net. All my tries failed, because the Graphics.DrawImage-func seems to lock while active. Try the following snipped:

Sub Main()
    Dim files As String() = IO.Directory.GetFiles("D:\TEMP")
    Dim imgs(25) As Image
    For i As Integer = 0 To 25
      imgs(i) = Image.FromFile(files(i))
    Next

    Console.WriteLine("Ready to proceed ")
    Console.ReadLine()

    pRuns = 1
    For i As Integer = 0 To 25
      Threading.Interlocked.Increment(pRuns)
      Threading.ThreadPool.QueueUserWorkItem(New Threading.WaitCallback(AddressOf LongTerm), imgs(i))
    Next
    Threading.Interlocked.Decrement(pRuns)

    pSema.WaitOne()
    Console.WriteLine("Fin")
    Console.ReadLine()
  End Sub

  Sub LongTerm(ByVal state As Object)
    Dim newImageHeight As Integer
    Dim oldImage As Image = CType(state, Image)
    Dim newImage As Image
    Dim graph As Graphics
    Dim rect As Rectangle
    Dim stream As New IO.MemoryStream

    Try
      newImageHeight = Convert.ToInt32(850 * oldImage.Height / oldImage.Width)
      newImage = New Bitmap(850, newImageHeight, oldImage.PixelFormat)
      graph = Graphics.FromImage(newImage)
      rect = New Rectangle(0, 0, 850, newImageHeight)

      With graph
        .CompositingQuality = Drawing2D.CompositingQuality.HighQuality
        .SmoothingMode = Drawing2D.SmoothingMode.HighQuality
        .InterpolationMode = Drawing2D.InterpolationMode.HighQualityBicubic
      End With

      'Save image to memory stream
      graph.DrawImage(oldImage, rect)
      newImage.Save(stream, Imaging.ImageFormat.Jpeg)
    Catch ex As Exception

    Finally
      If graph IsNot Nothing Then
        graph.Dispose()
      End If
      If newImage IsNot Nothing Then
        newImage.Dispose()
      End If
      oldImage.Dispose()
      stream.Dispose()

      Console.WriteLine("JobDone {0} {1}", pRuns, Threading.Thread.CurrentThread.ManagedThreadId)
      Threading.Interlocked.Decrement(p
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1 Answer

5

If you don't mind a WPF approach, here is something to try. The following is a simple rescale method that accepts image streams and produces a byte[] containing the resulting JPEG data. Since you do not want to actually draw the images with GDI+, I thought this was suitable for you despite being WPF-based. (The only requirement is to reference WindowsBase and PresentationCore in your project.)

Advantages include faster encoding (by 200-300% on my machine) and better parallel speedup, although I also see some unwanted serialization in the WPF rendering path. Let me know how this works for you. I'm sure it could be optimized further if necessary.

The code:

 byte[] ResizeImage(Stream source)
 {
    BitmapFrame frame = BitmapFrame.Create(source, BitmapCreateOptions.IgnoreColorProfile, BitmapCacheOption.None);
    var newWidth = frame.PixelWidth >> 1;
    var newHeight = frame.PixelHeight >> 1;
    var rect = new Rect(new System.Windows.Size(newWidth, newHeight));
    var drawingVisual = new DrawingVisual();
    using (var drawingContext = drawingVisual.RenderOpen())
        drawingContext.DrawImage(frame, rect);
    var resizedImage = new RenderTargetBitmap(newWidth, newHeight, 96.0, 96.0, PixelFormats.Default);
    resizedImage.Render(drawingVisual);
    frame = BitmapFrame.Create(resizedImage);

    using (var ms = new MemoryStream())
    {
        var encoder = new JpegBitmapEncoder();
        encoder.Frames.Add(frame);
        encoder.Save(ms);
        return ms.ToArray();
    }
 }
answered 2010-09-19T21:39:52.607

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