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Alex Rivera
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In a C++ application, let's say I have a window class, which has several instances of a control class. If my window wanted to notify a control that it had been clicked, I might use: control[n]->onClick(); Now let's say that the control needs to know the size of it's parent window, or some other information. For this I was considering giving the control a pointer to itself (this) as a parameter to it's constructor. I would then make a call like this from the controls onClick() method: Size windowsize = parent->getSize(); Would this be considered bad practice, or in any other way contradict the values of object orientated programming? If so, what would he the 'proper' way of doing this? As a side question, would it be better to have a vector of Class or Class*? Is it worth the added complexity for the speed gain? (Changes to the vector would be infrequent).
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