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Alex Rivera
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I've been looking for over a day for a solution to this problem but nothing helps, even the answers here. Documentation doesn't explain anything too. I am simply trying to get a rotation in the direction of another object. The problem is that the bitmap is not rotated around a fixed point, but rather around the bitmaps (0,0). Here is the code I am having troubles with: Matrix mtx = new Matrix(); mtx.reset(); mtx.preTranslate(-centerX, -centerY); mtx.setRotate((float)direction, -centerX, -centerY); mtx.postTranslate(pivotX, pivotY); Bitmap rotatedBMP = Bitmap.createBitmap(bitmap, 0, 0, spriteWidth, spriteHeight, mtx, true); this.bitmap = rotatedBMP; The weird part is, it doesn't matter how I change the values within pre / postTranslate() and the float arguments in setRotation() . Can someone please help and push me in the right direction? :)
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