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Alex Rivera
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My question simply is: what is the correct format for the Projection and ModelView matrix? I've been told that the following example matrices are transposed and are not built like OpenGL matrices should be. ModelView Matrix {(1, 0, 0, 0) (0, 0.7071068, 0.7071068, 0) (0, -0.7071068, 0.7071068, 0) (0, -141.4214, -141.4214, 1)} Projection Matrix {(1.931371, 0, 0, 0) (0, 2.414213, 0, 0) (0, 0, -1.0002, -1) (0, 0, -2.0002, 0)}
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