I am testing my app on my 3GS iPhone with iOS 4.2
I am using the following code which plays a sound in my IBAction. It works perfectly in the simulator (both iPad and iPhone) - I hear the sound.
NSString *pathToMusicFile1 = [[NSBundle mainBundle] pathForResource:@"alarm" ofType:@"mp3"];
NSError *error;
alarmSound = [[AVAudioPlayer alloc]initWithContentsOfURL:[NSURL fileURLWithPath:pathToMusicFile1] error:&error];
NSLog(@"Song1 Loaded");
if (alarmSound == nil) {
NSLog(@"Error playing sound");
} else {
alarmSound.numberOfLoops = 20;
alarmSound.volume = 1.0;
[alarmSound play];
}
I have everything declared properly (headers and frameworks etc) as I can hear the sound in the simulator.
I have also checked that my phone is NOT in silent mode!! I hear other sounds from the generic iphone GUI. (example from a datepicker).
I have also cleaned all targets and deleted the app to reinstall.
Any ideas what's wrong?!