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Alex Rivera
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For a 2D tile engine I'm working on map generation algorithms. I tried heightmap generation : hill generation Perlin noise Diamond-square Suitable for tile maps that have a height component but I have sprites like grass, sea, desert and they should be placed like : everything starts from ocean islands are placed in the middle of the map (this is where algorithms that I tried failed mostly) deserts are generated (they should be like random spots around) mountain and hill chains are spawned (they should be like snakes) What approach should I try? I solved deserts, hills and mountains (for example mountain starts from a point then follows a direction with a chance of turning) but I'm failing with the generation of islands (which should be customizable to be just a pangea or many degrees of size). I'm looking for something like the Civilization algorithm:
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