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Will Qt be a good choice for a game?

Asked 2011-02-05T04:54:42.573
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I am wanting to make a 2d, tower defense game. I currently have a version in C# made using XNA, but thought it might be fun to learn Qt as well as run my game on other platforms. The graphics aren't too intense (just 2d sprites), but the underlying calculations can get pretty processor intense, especially if there are a lot of enemies and towers on the screen at one time.

I'm a little curious if Qt would fill this role well or not. Does anyone have experience or advice on using Qt in game development?

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Felgo (felgo.com) is a cross-platform game engine based on Qt/QML with many useful custom Felgo QML game components for handling multiple display resolutions & aspect ratios, animations, particles, physics, pathfinding and more. API reference. The engine core is written in native C++, combined with the custom renderer, the games reach a solid performance of 60fps across all devices.

Squaby is a tower defense game made with Felgo and its full source code is available here: Squaby source code

answered 2013-05-14T12:45:59.207

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