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Alex Rivera
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I'm programming a game engine in C++, which also has Lua support. My biggest horror: Memory leaks. It's not like my game is already infested with them, I'm rather afraid of them popping out of the ground like mushrooms, when the development is in a late phase and the project huge and complex. I'm afraid of them because they seem extremely hard to spot for me. Especially in sophisticated systems. If my engine is almost finished, the game runs and the memory gets eaten away, what will I do? Where will I start searching? Is my fear of memory leaks justified? How can one find out where a memory leak lies? Aren't there good tools which help in finding the source of memory leaks today?
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