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Alex Rivera
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Has anyone managed to get the gesture recognition working in cocos-2d? I have read a post here that claimed to have achieved it, here: http://www.cocos2d-iphone.org/forum/topic/8929 I patched from the git hub here: https://github.com/xemus/cocos2d-GestureRecognizers/blob/master/README I made a subclass of CCSprite (which is a subclass of CCNode ): -(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect { if( (self=[super initWithTexture:texture rect:rect]) ) { CCGestureRecognizer* recognizer; recognizer = [CCGestureRecognizer CCRecognizerWithRecognizerTargetAction:[[[UITapGestureRecognizer alloc]init] autorelease] target:self action:@selector(tap:node:)]; [self addGestureRecognizer:recognizer]; } return self; } Delegate method: - (void) swipe:(UIGestureRecognizer*)recognizer node:(CCNode*)node { NSLog(@" I never get called :( "); } My tap event never gets called. Has anyone got this working? How difficult is it to do gesture recognition manually for swipe detection?
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