KnowledgeHub
Questions
Tags
Users
Search
Alex Rivera
|
Logout
Edit Question
Title
Body
I'm writing a Minecraft like static 3d block world in C++ / openGL. I'm working at improving framerates, and so far I've implemented frustum culling using an octree. This helps, but I'm still seeing moderate to bad frame rates. The next step would be to cull cubes that are hidden from the viewpoint by closer cubes. However I haven't been able to find many resources on how to accomplish this.
Tags (comma-separated)
Save Edits
Cancel