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Alex Rivera
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I have an enum where each member has a custom attribute applied to it. How can I retrieve the value stored in each attribute? Right now I do this: var attributes = typeof ( EffectType ).GetCustomAttributes ( false ); foreach ( object attribute in attributes ) { GPUShaderAttribute attr = ( GPUShaderAttribute ) attribute; if ( attr != null ) return attr.GPUShader; } return 0; Another issue is, if it's not found, what should I return? 0 is implcity convertible to any enum, right? That's why I returned that. Forgot to mention, the above code returns 0 for every enum member.
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