Nope it's perfectly legal if you are only going to compare against 0 as the right side of comparison will automatically casted to double. On the other hand, it would yield all the round-off errors if you where to compare against == 0.10000001
You are better or reading the discussion about float to 0 comparison here: Is it safe to check floating point values for equality to 0?
Also this discussion is very informative about weird precision problems on floats: Why the result is different for this problem?
i.e. below will yield false:
double d1 = 1.000001; double d2 =0.000001;
Console.WriteLine((d1-d2)==1.0);
You should not use double for such comparision.
double creates problem.
e.g double n1=0.55 double n2=100 then double ans=n1*n2 should be 55.0
but when you debug ans is 55.000000000000007.
if(ans==55.0)
will fail. in such case you can face a problem.