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Best process to show an OpenGL Animation in iPhone

Asked 2011-04-14T18:58:41.980
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I'm having issues being able to import a bone and skeletal animation from Maya to Blender to iPhone. Here's what I've done:

  1. install the ColladaMaya plugin to export a DAE for Blender to export
  2. used Jeff LeMarche's script to be able to export a single keyframe of the model and import this .h file into the iPhone game
  3. Setup the GLView using more of Jeff LeMarche's steps and rendered into our Game, so this model display next to the actual game (not in 3D).
  4. Researched oolongngine, sio2 (applied but haven't yet gotten e-mail back from them), other SO q's for solutions, including mine from game dev
  5. Reviewed using FBX SDK content pipeline to dynamically generate class files for the animations.

I can import a model and display it. A lot of these processes respond to that issue and leaving the developer to manipulate the game object programmatically. My main issue is finding the best, defined process of importing an animation into iphone next to the existing game? I don't need a wh

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I have written code that reads Blender files and parses the mesh, bone and animation data. It then applies the bone animations to the meshes world transforms etc. It's a lot of work, but certainly doable. If you have any questions about Blender peculiars, just ask me.

The other option is using a library like OgreKit, which can read blend files and does skeletal animation for you as well out of the box.

answered 2011-04-18T21:52:00.923

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