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I'm trying to create a C# Websocket server but I just don't seem to get it working. I now have a server that accepts the TCPClient, receives the HTTP request from the client and that tries to send back a HTTP response so the HTML5 WebSocket handshake can be completed.
I believe there is something wrong with my handshake that the server sends to the client. I read the draft (Websocket 76 draft) which states that at the end of the handshake a response has to be given for the two keys that are given. This response gets calculated by the server.
This is my code:
static void Main(string[] args)
{
int port = 8181;
IPAddress localAddr = IPAddress.Loopback;
TcpListener server = new TcpListener(localAddr, port);
server.Start();
// Buffer for reading data
Byte[] receivedBytes = new Byte[256];
String data = null;
// Enter the listening loop.
while (true)
{
Console.WriteLine("Waiting for a connection...");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!\n");
data = null;
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while ((i = stream.Read(receivedBytes, 0, receivedBytes.Length)) != 0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.UTF8.GetString(receivedBytes, 0, i);
Console.WriteLine("Received:");
Console.WriteLine(data);