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C# HTML5 Websocket Server

Asked 2011-04-29T18:35:16.820
11

I'm trying to create a C# Websocket server but I just don't seem to get it working. I now have a server that accepts the TCPClient, receives the HTTP request from the client and that tries to send back a HTTP response so the HTML5 WebSocket handshake can be completed.

I believe there is something wrong with my handshake that the server sends to the client. I read the draft (Websocket 76 draft) which states that at the end of the handshake a response has to be given for the two keys that are given. This response gets calculated by the server.

This is my code:

static void Main(string[] args)
    {
        int port = 8181;
        IPAddress localAddr = IPAddress.Loopback;

        TcpListener server = new TcpListener(localAddr, port);
        server.Start();

        // Buffer for reading data
        Byte[] receivedBytes = new Byte[256];
        String data = null;

        // Enter the listening loop.
        while (true)
        {
            Console.WriteLine("Waiting for a connection...");

            // Perform a blocking call to accept requests.
            // You could also user server.AcceptSocket() here.
            TcpClient client = server.AcceptTcpClient();
            Console.WriteLine("Connected!\n");

            data = null;

            // Get a stream object for reading and writing
            NetworkStream stream = client.GetStream();

            int i;
            

            // Loop to receive all the data sent by the client.
            while ((i = stream.Read(receivedBytes, 0, receivedBytes.Length)) != 0)
            {
                // Translate data bytes to a ASCII string.
                data = System.Text.Encoding.UTF8.GetString(receivedBytes, 0, i);

                Console.WriteLine("Received:");
                Console.WriteLine(data);
            
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1 Answer

13

Here's a sample server I wrote illustrating the handshake phase in accordance to the draft-ietf-hybi-thewebsocketprotocol-00:

using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;

class Program
{
    static void Main(string[] args)
    {
        var listener = new TcpListener(IPAddress.Loopback, 8080);
        listener.Start();
        while (true)
        {
            using (var client = listener.AcceptTcpClient())
            using (var stream = client.GetStream())
            {
                var headers = new Dictionary<string, string>();
                string line = string.Empty;
                while ((line = ReadLine(stream)) != string.Empty)
                {
                    var tokens = line.Split(new char[] { ':' }, 2);
                    if (!string.IsNullOrWhiteSpace(line) && tokens.Length > 1)
                    {
                        headers[tokens[0]] = tokens[1].Trim();
                    }
                }

                var key = new byte[8];
                stream.Read(key, 0, key.Length);

                var key1 = headers["Sec-WebSocket-Key1"];
                var key2 = headers["Sec-WebSocket-Key2"];

                var numbersKey1 = Convert.ToInt64(string.Join(null, Regex.Split(key1, "[^\\d]")));
                var numbersKey2 = Convert.ToInt64(string.Join(null, Regex.Split(key2, "[^\\d]")));
                var numberSpaces1 = CountSpaces(key1);
                var numberSpaces2 = CountSpaces(key2);

                var part1 = (int)(numbersKey1 / numberSpaces1);
                var part2 = (int)(numbersKey2 / numberSpaces2);

                var result = new List<byte>();
        
answered 2011-05-03T08:30:30.750

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