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I've integrated AdMob v4.1.0 into my application and it seems to have caused a huge memory leak (pretty sure that it already happened on 4.0.4).
In order to isolate the problem I created a new project with a blank linear layout and added the AdView to it (this is actually a copy&paste from the sample code provided by AdMob). See my main.xml, MainActivity.java and manifest content:
main.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="@+id/linearLayout">
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello"
/>
</LinearLayout>
MainActivity.java:
package AdsTry.main;
import com.google.ads.AdRequest;
import com.google.ads.AdSize;
import com.google.ads.AdView;
import android.app.Activity;
import android.os.Bundle;
import android.widget.LinearLayout;
public class MainActivity extends Activity {
private final int AD_VIEW_ID = 1000000;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
// Lookup R.layout.main
LinearLayout layout = (LinearLayout)findViewById(R.id.linearLayout);
// Create the adView
// Please replace MY_BANNER_UNIT_ID with your AdMob Publisher ID
AdView adView = new AdView(this, AdSize.BANNER, "MY_BANNER_UNIT_ID");
adView.setId(AD_VIEW_ID);
// Add the adView to it
layout.addView(adView);
// Initiate a generic request to load it with an ad
AdRequest request = new AdRequest();
adView.loadAd(request);
}
@Override
protect