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private void startGameTimeElapseThread(){ new Thread(new Runnable() { Date d = new Date(); public void run() { while (gameOn){ Log.d(TAG,""+d.getTime()+" "+gameStatus.getLastTimeUpdated()); postInvalidate(795, 150, 1024, 300); try { synchronized (this) { wait(1000); } } catch (InterruptedException e) { // TODO Auto-generated catch block Log.d(TAG, "Waiting didnt work!!"); e.printStackTrace(); } } } }).start(); } Here I wanted to make call the "Log.d" and "postInvalidate" every one second. But when i check it from LogCat it seems loop runs faster than i want it to be. Why doesnt this loop just wait for 1000ms ? Following are the output in LogCat. So you can see its not sleeping for a 1 second at all. I used Thread.sleep as well ( after you suggesting ) 05-27 11:40:10.060: DEBUG/NOPSA-P(4546): 1306496408950 1306496387535 05-27 11:40:10.070: DEBUG/NOPSA-P(4546): 1306496410037 1306496387535 05-27 11:40:10.232: DEBUG/NOPSA-P(4546): 1306496410201 1306496387535 05-27 11:40:10.250: DEBUG/NOPSA-P(4546): 1306496408214 1306496387535 05-27 11:40:10.310: DEBUG/NOPSA-P(4546): 1306496405988 1306496387535 05-27 11:40:10.361: DEBUG/NOPSA-P(4546): 1306496409327 1306496387535 05-27 11:40:10.431: DEBUG/NOPSA-P(4546): 1306496410398 1306496387535 05-27 11:40:10.521: DEBUG/NOPSA-P(4546): 1306496409478 1306496387535 05-27 11:40:10.593: DEBUG/NOPSA-P(4546): 1306496410566 1306496387535 05-27 11:40:11.230: DEBUG/NOPSA-P(4546): 1306496409678 1306496387535 05-27 11:40:11.230: DEBUG/NOPSA-P(4546): 1306496410201 1306496387535 05-27 11:40:11.241: DEBUG/NOPSA-P(4546): 1306496409878 1306496387535 05-27 11:40:11.241: DEBUG/NOPSA-P(4546): 1306496410037 1306496387535 05-27 11:40:11.241: DEBUG
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