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Alex Rivera
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I am using java + AndEngine in my game. During the game i have some freezes, i looked for the information and found some steps how to optimize game performance: Avoid GC (garbage collector) to be called in main action in the game: a)don't create objects while gaming; b)don't create unnecessary objects; Optimize code that repeats very often I followed these steps, but never the less i have some freezes during the gameplay. Now i am creating and loading all of the textures before the game started and don't unload them, is it a bad idea ? How can i optimize the game proccess ? Maybe i have to make free all of the possible memory before main activity and then reload them after each level ?
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