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Alex Rivera
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I followed the example at http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/ to create ball collision on Android, my code was organized as follows: int N = 6; // number of balls for (int i=0; i<N; i++) { // move ball // as in line 10~39 // collision detection for(int j=i+1; j<N; j++) { // as in line 66~77 } // end for } // end for However, sometimes my balls may stick together (overlap). The same situation didn't happen in the example. Why? Do I need to start a thread for each ball?
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