KnowledgeHub
Questions
Tags
Users
Search
Alex Rivera
|
Logout
Edit Question
Title
Body
I have OpenGL code like the following that I'd like to port to OpenGL ES 2.0: for (surfnum=0;surfnum < surftotal;surfnum++){ for (i=0;i<triNum[surfnum];i++){ glBegin(GL_POLYGON); glNormal3fv(triArray[surfnum][i].normpt1); glVertex3fv(triArray[surfnum][i].pt1); glNormal3fv(triArray[surfnum][i].normpt2); glVertex3fv(triArray[surfnum][i].pt2); glNormal3fv(triArray[surfnum][i].normpt3); glVertex3fv(triArray[surfnum][i].pt3); glEnd(); glFlush(); } } OpenGL ES 2.0 lacks GL_POLYGON, glNormal3fv, glVertex3fv, glEnd, glBegin, etc., so how do I replace these functions? P.S.: I am doing this in Ubuntu 10.10 through an emulator.
Tags (comma-separated)
Save Edits
Cancel