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Alex Rivera
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I am working on a game and have an interesting question. I have some game-wide constant values that I want to implement in one file. Right now I have something like this: constants.cpp extern const int BEGINNING_HEALTH = 10; extern const int BEGINNING_MANA = 5; constants.hpp extern const int BEGINNING_HEALTH; extern const int BEGINNING_MANA; And then files just #include "constants.hpp" This was working great, until I needed to use one of the constants as a template parameter, because externally-linked constants are not valid template parameters. So my question is, what is the best way to implement these constants? I am afraid that simply putting the constants in a header file will cause them to be defined in each translation unit. And I don't want to use macros. Thanks
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