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Alex Rivera
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Consider the following program: struct ghost { // ghosts like to pretend that they don't exist ghost* operator&() const volatile { return 0; } }; int main() { ghost clyde; ghost* clydes_address = &clyde; // darn; that's not clyde's address :'( } How do I get clyde 's address? I'm looking for a solution that will work equally well for all types of objects. A C++03 solution would be nice, but I'm interested in C++11 solutions too. If possible, let's avoid any implementation-specific behavior. I am aware of C++11's std::addressof function template, but am not interested in using it here: I'd like to understand how a Standard Library implementor might implement this function template.
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