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UIScrollview with UIButtons - how to recreate springboard?

Asked 2009-03-16T13:33:29.057
34

I'm trying to create a springboard-like interface within my app. I'm trying to use UIButtons added to a UIScrollView. The problem I'm running in to is with the buttons not passing any touches to the UIScrollView - if I try to flick/slide and happen to press on the button it doesn't register for the UIScrollView, but if I flick the space between buttons it will work. The buttons do click/work if I touch them.

Is there a property or setting that forces the button to send the touch events up to its parent (superview)? Do the buttons need to be added to something else before being added the UIScrollView?

Here is my code:

//init scrolling area
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 480, 480)];
scrollView.contentSize = CGSizeMake(480, 1000);
scrollView.bounces = NO;
scrollView.delaysContentTouches = NO;

//create background image
UIImageView *rowsBackground = [[UIImageView alloc] initWithImage:[self scaleAndRotateImage:[UIImage imageNamed:@"mylongbackground.png"]]];
rowsBackground.userInteractionEnabled = YES;

//create button
UIButton *btn = [[UIButton buttonWithType:UIButtonTypeCustom] retain];
btn.frame = CGRectMake(100, 850, 150, 150);
btn.bounds = CGRectMake(0, 0, 150.0, 150.0);
[btn setImage:[self scaleAndRotateImage:[UIImage imageNamed:@"basicbutton.png"]] forState:UIControlStateNormal];
[btn addTarget:self action:@selector(buttonClick) forControlEvents:UIControlEventTouchUpInside];

//add "stuff" to scrolling area
[scrollView addSubview:rowsBackground];
[scrollView addSubview:btn];

//add scrolling area to cocos2d
//this is just a UIWindow
[[[Director sharedDirector] openGLView] addSubview:scrollView];

//mem-mgmt
[rowsBackground release];
[btn release];
[scrollView release];
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2 Answers

5

I have a similar case that a number of buttons on a UIScrollView, and I want to scroll these buttons. At the beginning, I subclassed both UIScrollView and UIButton. However, I noticed that my subclassed UIScrollView did not receive touchesEnded event, so I changed to only subclass UIButton.


@interface MyPhotoButton : UIButton {
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
@end

@implementation MyPhotoButton

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
    [super touchesMoved:touches withEvent:event];
    [self setEnabled:NO];
    [self setSelected:NO];
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
    [super touchesEnded:touches withEvent:event];
    [self setEnabled:YES];
}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
    [super touchesCancelled:touches withEvent:event];
    [self setEnabled:YES];
}

@end
answered 2010-04-27T09:11:58.950
0

In my experience the first answer, i.e., simply setting delaysContentTouches to YES, does not change anything with regard to the problem. The buttons will still not deliver tracking results to the scroll view. The third answer is both simple and very usable. Thanks sieroaoj!

However, for the third answer to work you also need delaysContentTouches set to YES. Otherwise the method touchesEnded will also be called for tracking within the view. Therefore I could solve the problem by:

  1. Substitute de button by a simple custom UIView
  2. Put the flag "userInterationEnable = yes;" on the init method
  3. In the view override the UIResponder method "touchesEnded" here you can trigger the action you

Fourth. set delaysContentTouches to YES

answered 2009-11-11T09:12:48.783

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