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Alex Rivera
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I am curious how would you maintain your code once you throw a System.ComponentModel.InvalidEnumArgumentException . Basically I have a switch statement like this: switch (enumValue) { case MyEnum.Value1: break; case MyEnum.Value2: break; default: throw new InvalidEnumArgumentException(); } What if I decide to add more values to MyEnum in the future, for example, Value3 and Value4 ? That would mean I would end up throwing a misleading exception. How would I prevent this? Should I use reflection before throwing? What exception should I throw in this case? I'm looking for suggestions. I just discovered this exception a couple minutes ago so maybe I am looking at this in the wrong context. Is this exception thrown when a certain enum argument is not supported (in which case Value3 and Value4 would not be supported)?
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