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Alex Rivera
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I'm working on a Mobile Game for several platforms ( Android, iOS, and some maybe even some kind of console in the future ). I'm trying to decide whether to use tr1::unordered_map or google::dense_hash_map to retrieve Textures from a Resource Manager (for later binding using OpenGL). Usually this can happen quite a few times per second (N per frame, where my Game is running at ~60 fps) Considerations are: Performance (memory and cpu wise) Portability Any ideas or suggestions are welcome.
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