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Alex Rivera
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I'd like to have an HTML canvas context that I can paint to and read off-screen (in this example, writing text and reading the shape that is created, but it's a general question). I may also want to use a canvas as an off-screen frame-buffer. I suppose I could create a hidden DOM element but I'd rather create it from JavaScript (I may want to create and destroy a number of canvas at runtime). Possible?
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