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How to draw a line with Cocos2d-iPhone

Asked 2009-03-27T22:10:24.590
19

I'm trying to get to grips with Cocos2d by trying to accomplish simple things. At this point, I have a scene, that scene has a background sprite, and a Layer. I'm trying to draw onto the Layer using drawLine. Here's my current attempt.

@implementation MyLayer
-(id)init{
    self = [super init];
    if(self != nil){
        glColor4f(0.8, 1.0, 0.76, 1.0);  
        glLineWidth(2.0f);
        CocosNode *line = drawLine(10.0f, 100.0f,400.0f,27.0f);
        [self addChild:line z:1];
    }
    return self;
}
@end

Which generates the error "void value not ignored as it ought to be". So obviously I'm doing it wrong, but hopefully you can see my reasoning.

I've also tried this

-(id)init{
    self = [super init];
    if(self != nil){
        glColor4f(0.8, 1.0, 0.76, 1.0);  
        glLineWidth(2.0f);
        drawLine(10.0f, 100.0f,400.0f,27.0f);
    }
    return self;
}

Which doesn't give me an error, but it doesn't work either. I realise I'm not understanding something fundamental, but can anyone steer me in the right direction?

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1 Answer

22

From the cocos2d drawPrimitivesTest.m:

- (void)draw {
  // ...

  // draw a simple line
  // The default state is:
  // Line Width: 1
  // color: 255,255,255,255 (white, non-transparent)
  // Anti-Aliased
  glEnable(GL_LINE_SMOOTH);
  ccDrawLine( ccp(0, 0), ccp(s.width, s.height) );

  // ...
}
answered 2010-07-20T08:21:46.450

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