Analyzing a WCF client application (that I did not write and still do not know too much about) that talks to a bunch of services via SOAP and after running for a couple of days will throw an OutOfMemoryException, I found out that .net's PooledBufferManager will never ever release unused buffers, even when the app runs out of memory, leading to OOMEs.

This of course being in accordance with the spec: http://msdn.microsoft.com/en-us/library/ms405814.aspx

The pool and its buffers are [...] destroyed when the buffer pool is reclaimed by garbage collection.

Please feel free to answer to only a single of the questions below, as I have a bunch of questions, some of a more general nature, and some specific to our app's use of the BufferManager.

First a couple of general questions about the (default Pooled)BufferManager:

1) In a environment where we have GC, why would we need a BufferManager that will hold on to unused memory, even when that leads to OOME? I know, there is BufferManager.Clear(), which you can use to manually get rid off all buffers - if you have access to the BufferManager, that is. See further down for why I don't seem to have access.

2) Despite of MS' claim that "This process is much faster than creating and destroying a buffer every time you need to use one.", shouldn't they leave that up to the GC (and its LOH for example) and optimize the GC instead?

3) When doing a BufferManager.Take(33 * 1024 * 1024), I will get a buffer of 64M, as the PooledBufferManager will cache that buffer for later reuse, which might - well, in my case it isn't and therefore it's pure waste of memory - be that, say, 34M, or 50M, or 64M, are needed. So was it wise to create a potentially very wasteful BufferManager like this, that is used (by defaul

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