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Alex Rivera
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The idea of doing remote rendering (typically for a video game) which is streamed to a client device is conceptually quite simple, barring obvious issues like lag for an interactive fast-paced game. But - technically how could you do it? My understanding is that streaming video not only caches ahead of the current play-back position, but that video files are compressed by looking ahead many frames? Are there libraries that would let you feed an arbitrary "display feed" into a serverside video-source, so that you could then play it on the client using regular Flash/HTML5 components? Avoiding the need for a custom app or bespoke browser-plugin would be a significant benefit... i.e. the client-side web-page doesn't know it's not a regular video. It's a bit like a web-cam I suppose... but I want the 'camera' to be 'watching' the output of a window rendered to on the server. I'm targeting Windows-based servers and C++ rendering apps.
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