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Alex Rivera
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Is it possible to render to texture using SpriteBatch in libGdx (Java engine for Android/Desktop)? If so, how do it? Basically I want to render everything to 320 x 240 region of 512 x 256 texture and than scale region to fit screen (in landscape mode). This way I want to eliminate artifacts which happen when I scale alpha blended textures independently. If there is any other way to remove such artifacts, please point them out :) And is there any online documentation for libGdx?
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