So, I have some code, kind of like the following, to add a struct to a list of structs:

void barPush(BarList * list,Bar * bar)
{
    // if there is no move to add, then we are done
    if (bar == NULL) return;//EMPTY_LIST;

    // allocate space for the new node
    BarList * newNode = malloc(sizeof(BarList));

    // assign the right values
    newNode->val = bar;
    newNode->nextBar = list;

    // and set list to be equal to the new head of the list
    list = newNode; // This line works, but list only changes inside of this function
}

These structures are defined as follows:

typedef struct Bar
{
    // this isn't too important
} Bar;

#define EMPTY_LIST NULL

typedef struct BarList
{
    Bar * val;
    struct  BarList * nextBar;
} BarList;

and then in another file I do something like the following:

BarList * l;

l = EMPTY_LIST;
barPush(l,&b1); // b1 and b2 are just Bar's
barPush(l,&b2);

However, after this, l still points to EMPTY_LIST, not the modified version created inside of barPush. Do I have to pass list in as a pointer to a pointer if I want to modify it, or is there some other dark incantation required?

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