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Alex Rivera
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I'm writing a GLFW app, in which I've wrapped the function calls into a simple class. I'm having trouble setting the key callback. My class is defined as: class GAME { private: bool running; public: GAME(); int execute(); void events(int, int); int loop(); int render(); }; The execute function is: int GAME::execute() { glfwOpenWindow(640, 320, 8, 8, 8, 8, 0, 0, GLFW_WINDOW); glfwSetWindowTitle("Viraj"); glfwSetKeyCallback(events); running = true; while(glfwGetWindowParam(GLFW_OPENED)) { glfwPollEvents(); loop(); render(); } return 0; } Compiling the following code on Visual Studio 2010 gives the error: error C3867: 'GAME::events': function call missing argument list; use '&GAME::events' to create a pointer to member Using &GAME::events gives: error C2664: 'glfwSetKeyCallback' : cannot convert parameter 1 from 'void (__thiscall GAME::* )(int,int)' to 'GLFWkeyfun' 1> There is no context in which this conversion is possible
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