22
I was looking for a short way to eject USB-devices via C#-code, so I coded a little class myself, yet it simply doesn't work. Since there's no popup that says "Lock success!" I assume that the problem relies within the "LockVolume"-function, but I don't know where.
Does anybody see the mistake I made?
class USBEject
{
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
private static extern IntPtr CreateFile(
string lpFileName,
uint dwDesiredAccess,
uint dwShareMode,
IntPtr SecurityAttributes,
uint dwCreationDisposition,
uint dwFlagsAndAttributes,
IntPtr hTemplateFile
);
[DllImport("kernel32.dll", ExactSpelling = true, SetLastError = true, CharSet = CharSet.Auto)]
private static extern bool DeviceIoControl(
IntPtr hDevice,
uint dwIoControlCode,
IntPtr lpInBuffer,
uint nInBufferSize,
IntPtr lpOutBuffer,
uint nOutBufferSize,
out uint lpBytesReturned,
IntPtr lpOverlapped
);
[DllImport("kernel32.dll", ExactSpelling = true, SetLastError = true, CharSet = CharSet.Auto)]
private static extern bool DeviceIoControl(
IntPtr hDevice,
uint dwIoControlCode,
byte[] lpInBuffer,
uint nInBufferSize,
IntPtr lpOutBuffer,
uint nOutBufferSize,
out uint lpBytesReturned,
IntPtr lpOverlapped
);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool CloseHandle(IntPtr hObject);
private IntPtr handle = IntPtr.Zero;
const int GENERIC_READ = 0x80000000;
const int GENERIC_WRITE = 0x40000000;
const int FILE_SHARE_READ = 0x1;
const int FILE_SHARE_WRITE = 0x2;
const int FSCTL_LOCK_VOLUME = 0x00090018;
const int FSCTL_DISMOUNT_VOLUME = 0x00090020;
const int IOCTL_STORAGE_EJECT_MEDIA = 0x2D4808;
const int IOCT