I was looking for a short way to eject USB-devices via C#-code, so I coded a little class myself, yet it simply doesn't work. Since there's no popup that says "Lock success!" I assume that the problem relies within the "LockVolume"-function, but I don't know where.

Does anybody see the mistake I made?

class USBEject
{
    [DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
    private static extern IntPtr CreateFile(
         string lpFileName,
         uint dwDesiredAccess,
         uint dwShareMode,
         IntPtr SecurityAttributes,
         uint dwCreationDisposition,
         uint dwFlagsAndAttributes,
         IntPtr hTemplateFile
    );

    [DllImport("kernel32.dll", ExactSpelling = true, SetLastError = true, CharSet = CharSet.Auto)]
    private static extern bool DeviceIoControl(
        IntPtr hDevice, 
        uint dwIoControlCode,
        IntPtr lpInBuffer, 
        uint nInBufferSize,
        IntPtr lpOutBuffer, 
        uint nOutBufferSize,
        out uint lpBytesReturned, 
        IntPtr lpOverlapped
    );

    [DllImport("kernel32.dll", ExactSpelling = true, SetLastError = true, CharSet = CharSet.Auto)]
    private static extern bool DeviceIoControl(
        IntPtr hDevice, 
        uint dwIoControlCode,
        byte[] lpInBuffer, 
        uint nInBufferSize,
        IntPtr lpOutBuffer, 
        uint nOutBufferSize,
        out uint lpBytesReturned, 
        IntPtr lpOverlapped
    );

    [DllImport("kernel32.dll", SetLastError = true)]
    [return: MarshalAs(UnmanagedType.Bool)]
    private static extern bool CloseHandle(IntPtr hObject);

    private IntPtr handle = IntPtr.Zero;

    const int GENERIC_READ = 0x80000000;
    const int GENERIC_WRITE = 0x40000000;
    const int FILE_SHARE_READ = 0x1;
    const int FILE_SHARE_WRITE = 0x2;
    const int FSCTL_LOCK_VOLUME = 0x00090018;
    const int FSCTL_DISMOUNT_VOLUME = 0x00090020;
    const int IOCTL_STORAGE_EJECT_MEDIA = 0x2D4808;
    const int IOCT
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