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Alex Rivera
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I want to do something like: MyObject myObj = GetMyObj(); // Create and fill a new object MyObject newObj = myObj.Clone(); And then make changes to the new object that are not reflected in the original object. I don't often need this functionality, so when it's been necessary, I've resorted to creating a new object and then copying each property individually, but it always leaves me with the feeling that there is a better or more elegant way of handling the situation. How can I clone or deep copy an object so that the cloned object can be modified without any changes being reflected in the original object?
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