I'm trying to fix this triangle rasterizer, but cannot make it work correctly. For some reason it only draws half of the triangles.

void DrawTriangle(Point2D p0, Point2D p1, Point2D p2)
{
    Point2D Top, Middle, Bottom;
    bool MiddleIsLeft;

    if (p0.y < p1.y)                    // case: 1, 2, 5
    {
        if (p0.y < p2.y)                // case: 1, 2
        {
            if (p1.y < p2.y)            // case: 1
            {
                Top = p0;
                Middle = p1;
                Bottom = p2;
                MiddleIsLeft = true;
            }
            else                        // case: 2
            {
                Top = p0;
                Middle = p2;
                Bottom = p1;
                MiddleIsLeft = false;
            }
        }
        else                            // case: 5
        {
            Top = p2;
            Middle = p0;
            Bottom = p1;
            MiddleIsLeft = true;                
        }
    }
    else                        // case: 3, 4, 6
    {
        if (p0.y < p2.y)        // case: 4
        {
            Top = p1;
            Middle = p0;
            Bottom = p2;
            MiddleIsLeft = false;
        }
        else                    // case: 3, 6
        {
            if (p1.y < p2.y)    // case: 3
            {
                Top = p1;
                Middle = p2;
                Bottom = p0;
                MiddleIsLeft = true;
            }
            else                // case 6
            {
                Top = p2;
                Middle = p1;
                Bottom = p0;
                MiddleIsLeft = false;
            }
        }
    }

    float xLeft, xRight;
    xLeft = xRight = Top.x;
    float mLeft, mRight;
    // Region 1
    if(MiddleIsLeft)
    {
        mLeft = (Top.x - Middle.x) / (Top.y - Middle.y);
        mRight = (Top.x - Bottom.x) / (Top.y - Bottom.y);
    }
    else
    {
        mLeft = (Top.x - Bottom.x) / (Top.y - B
Edit
Report