I would like to create a struct that has a certain alignment.

I would like to use the same struct definition for both GCC and VisualC++ compilers.

In VisualC++, one typically does this:

__declspec(align(32))
struct MyStruct
{
// ...
};

In GCC, one typically does this:

struct MyStruct
{
// ...
} __attribute__ ((aligned (32)));

I could of course create the appropriate macros to make this work:

BEGIN_ALIGNED_STRUCT(32)
struct
{
// ...
}
END_ALIGNED_STRUCT(32)
;

And thus be able to handle both cases transparently, but here I have to duplicate the alignment constant (32), which I'd like to avoid.

An alternative in GCC is to put the __attribute__ after the struct tag, as mentioned in the docs, like so:

struct __attribute__ ((aligned (32))) MyStruct
{
// ...
};

And thus I could make this type of syntax work:

ALIGNED_STRUCT(32) MyStruct
{
// ...
};

Does anyone have any better versions? Other ideas? I tried a little code searching, but didn't find anything too promising.


Update: Based on @John's comment, here's another version that could work (I haven't compiled it, but the docs indicate it's an OK idea)

struct MyStruct_Unaligned
{
// ...
};

TYPEDEF_ALIGNED(32, MyStruct_Unaligned, MyStruct);

// Would expand to one of:
// 
// typedef __declspec(align(32)) MyStruct_Unaligned MyStruct;
//
// typedef struct __attribute__ ((aligned (32))) MyStruct_Unaligned MyStruct
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