8
I'm making the transition from programming iPhone to native Mac applications. One part that I miss is the simplicity of the UIView animation system.
I had the following two methods for a UIView subclass:
-(void) hide{
_isHidden=YES;
[UIView commitAnimations];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.5];
self.alpha = 0;
[UIView commitAnimations];
}
-(void) show{
_isHidden=NO;
[UIView commitAnimations];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.5];
self.alpha = 1;
[UIView commitAnimations];
}
Now I'm not sure how to accomplish this in Cocoa. I tried the following but I'm not sure it works as it should.
-(void) hide{
[[_myView animator] setAlpha:0];
}
I call this function (hide) multiple times sometimes while the fade function might still be running.