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Alex Rivera
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So, I'm experiencing a very weird issue with my little test application. And by issue, I mean it crashes... hard. No exception (at least, nothing that I could catch) is thrown, just the "Blah Blah has stopped responding..." message. It crashes ONLY when I run the app in x64, release mode and outside of the IDE . If I run it in x86 mode, or if I run it in the IDE in x64 or I run it standalone as DEBUG in x64 it works fine. I've narrowed it down to my p/invoke PeekMessage call. So, I need the brilliant minds here to look at the crap I've written and tell me if I'm doing it right. Because, seriously, I'm about to lose my f**king mind. I've tried this on 2 computers and they both exhibit the same behaviour. I'm a little concerned that this could be a .NET 4.0 bug. Anyway, here's my p/invoke code. Please let me know if you see anything odd or just plain stupid: Here's the call to PeekMessage: private static bool PeekMessage() { MSG message = new MSG(); // Message to retrieve. return Win32API.PeekMessage(ref message, IntPtr.Zero, 0, 0, PeekMessageFlags.NoRemove); } Here's PeekMessage (NOTE: The suppress security attribute is on the class definition, so it is being applied): [return: MarshalAs(UnmanagedType.Bool)] [DllImport("User32.dll", CharSet=CharSet.Auto)] public static extern bool PeekMessage(ref MSG msg, IntPtr hwnd, uint wFilterMin, uint wFilterMax, PeekMessageFlags flags); Here's the MSG: [StructLayout(LayoutKind.Sequential)] internal struct MSG { /// <summary>Window handle.</summary> public IntPtr hwnd; /// <summary>Message to process.</summary> public uint Message; /// <summary>Window message parameter 1.</summary> public uint wParam; /// <summary>Window message parameter 2.</sum
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