I have a number of points on a relatively small 2-dimensional grid, which wraps around in both dimensions. The coordinates can only be integers. I need to divide them into sets of at most N points that are close together, where N will be quite a small cut-off, I suspect 10 at most.
I'm designing an AI for a game, and I'm 99% certain using minimax on all the game pieces will give me a usable lookahead of about 1 move, if that. However distant game pieces should be unable to affect each other until we're looking ahead by a large number of moves, so I want to partition the game into a number of sub-games of N pieces at a time. However, I need to ensure I select a reasonable N pieces at a time, i.e. ones that are close together.
I don't care whether outliers are left on their own or lumped in with their least-distant cluster. Breaking up natural clusters larger than N is inevitable, and only needs to be sort-of reasonable. Because this is used in a game AI with limited response time, I'm looking for as fast an algorithm as possible, and willing to trade off accuracy for performance.
Does anyone have any suggestions for algorithms to look at adapting? K-means and relatives don't seem appropriate, as I don't know how many clusters I want to find but I have a bound on how large clusters I want. I've seen some evidence that approximating a solution by snapping points to a grid can help some clustering algorithms, so I'm hoping the integer coordinates makes the problem easier. Hierarchical distance-based clustering will be easy to adapt to the wrap-around coordinates, as I just plug in a different distance function, and also relatively easy to cap the size of the clusters. Are there any other ideas I should be looking at?
I'm more interested in algorithms than libraries, though libraries with good documentation of how they work would be welcome.
EDIT: I originally asked this question when I was working on an entry f