I'm relatively new to obj-c, so I must be missing something, but my program crash when an enemy collides with a wall. I've located where I'm removing the enemy from the loop, while in the loop, but for the life of me, i can't figure out how to fix it. My code is as follows:
(the error is "[allEnemies removeObject:enemyType1];")
//ALWAYS RUNNING -(void) update:(ccTime)dt {
for (CCSprite *enemyType1 in allEnemies) { //for every attacking unit in allEnemies
//Adjust the collison box for each enemey depending on the height of the enemy
float a;
float b;
float yOne = (wall.contentSize.height-enemyType1.position.y);
float yTwo = (wall.contentSize.height);
float xTwo = 30;
a = (xTwo*(yOne/yTwo)); // always < 1
b = xTwo-a; // always > 1
//Create the altered collison box
CGRect enemyType1Rect = CGRectMake (
enemyType1.position.x - (enemyType1.contentSize.width/2),
enemyType1.position.y - (enemyType1.contentSize.height/2),
enemyType1.contentSize.width+b,
enemyType1.contentSize.height
);
//If the enemey hits the wall, stop it, then add it to the attacking enemies array
if (CGRectIntersectsRect(enemyType1Rect, wall.boundingBox)) {
[enemyType1 stopAllActions];
[allEnemies removeObject:enemyType1];
[attackingEnemies addObject:enemyType1];
}
}
//Wall Collison END