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Alex Rivera
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What is the correct way to draw isometric tiles in a 2D game? I've read references (such as this one ) that suggest the tiles be rendered in a way that will zig-zag each column in the 2D array representation of the map. I imagine that they should be drawn more in a diamond fashion, where what gets drawn to the screen relates more closely to what the 2D array would look like, just rotated a little. Are there advantages or disadvantages to either method?
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