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Alex Rivera
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I have a mesh of, say, 11 x 11 vertexes. The idea is that every point(vertex) holds the normalized floating-point position of that pixel in the warped image. E.g. if I want to stretch the upper left edge, I write in the first vertex (-0.1, -0.1). I have the grid, but not the image warping function. cv::remap does exactly that ... but in the reverse order - the mesh "says" which pixel neighborhoods to map to a regular grid on the output. Is there a standard way in OpenCV to handle reverse warping? Can I easily transform the mesh or use another function? I am using OpenCV and Boost, but any free library/tool that does that will work for me. PS: I need this running on a linux PC.
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