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Alex Rivera
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Let's say I have this function, which is part of some gui toolkit: typedef struct _My_Struct My_Struct; /* struct ... */ void paint_handler( void* data ) { if ( IS_MY_STRUCT(data) ) /* <-- can I do something like this? */ { My_Struct* str = (My_Struct*) data; } } /* in main() */ My_Struct s; signal_connect( SIGNAL_PAINT, &paint_handler, (void*) &s ); /* sent s as a void* */ Since the paint_handler will also be called by the GUI toolkit's main loop with other arguments, I cannot always be sure that the parameter I am receiving will always be a pointer to s . Can I do something like IS_MY_STRUCT in the paint_handler function to check that the parameter I am receiving can be safely cast back to My_Struct* ?
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