Can a C++ compiler (specifically g++) re-order the internal elements of a struct?

I'm seeing some strange behaviour where I have a structure that contains something like the following:

Struct SomeStruct{
   ...
   ...
   long someLong;
   long someLongArray[25];
   unsigned long someUnsignedLong;
   unsigned long someUnsignedLongArray[8];
   unsigned long int someUnsignedLongInt;
   ...
   ...
};

When I write output this to file, the order of someUnsignedLongArray and someLongArray seem to be reversed (i.e. the elements in someLongArray[] appear after someUnsignedLong and the elements of someUnsignedLongArray[] appear after someLong). Is this possible??

Thanks


Update: As requested, I am writing out the structure using the following:

int fd = open(fspec,O_RDWR|O_CREAT|O_TRUNC,0666);
int writeRes =  write(fd,(char *)&someStruct,sizeof(SomeStruct));

For completeness, here is the full struct:

struct SomeStruct{
byte someByte;
byte someByteArray[6];
char someChar;
char someCharArray[5];
char someCharArrayArray[3][5];
short someShort;
signed short someShortArray[2];
unsigned short someUnsignedShort;
unsigned short someUnsignedShortArray[8];
int someInt;
int someIntArray[3];
int someIntArrayArrayArrayArray[4][3][2][6];
int *pSomeInt;
unsigned int someUnsignedInt;
unsigned int someUnsignedIntArray[9];
long someLong;
long someLongArray[25];
unsigned long someUnsignedLong;
unsigned long someUnsignedLongArray[8];
unsigned long int someUnsignedLongInt;
long long someLongLong;
long long someLongLongArray[5];
bool someBool;
bool someBoolArray[3];
unsigned long long someUnsignedLongLong;
unsigned long long someUnsignedLongLongArray[5];
unsigned long long someUnsignedLongLongArrayArray[5][2];
unsigned long long int *pSomeUnsignedLongLongInt;
};
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